From 493a49f55e95736afd29ebb9f6c1c4e132464820 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Fri, 10 Jun 2011 15:18:08 -0400 Subject: [PATCH] Missed a fix spot. Checkpoints... --- src/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Player.cpp b/src/Player.cpp index ab8ebdb412..c853fc86f9 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2938,6 +2938,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now ) ++tn.HoldResult.iCheckpointsMissed; } } + GAMESTATE->SetProcessedTimingData(this->m_Timing); // TODO: Find a better way of handling hold checkpoints with other taps. if( !viColsWithHold.empty() && ( CHECKPOINTS_TAPS_SEPARATE_JUDGMENT || m_NoteData.GetNumTapNotesInRow( iLastRowCrossed ) == 0 ) )