From 487ae05261e07c781f65b19729013de36d449ba0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 10 Oct 2003 23:44:17 +0000 Subject: [PATCH] Don't re-init ScoreDisplay. --- stepmania/src/Player.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index ea728381f5..0dbf3eb735 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -126,8 +126,10 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p m_Combo.Init( pn ); m_Judgment.Reset(); - if( m_pScore ) - m_pScore->Init( pn ); + /* Don't re-init this; that'll reload graphics. Add a separate Reset() call + * if some ScoreDisplays need it. */ +// if( m_pScore ) +// m_pScore->Init( pn ); /* Apply transforms. */ NoteDataUtil::TransformNoteData( *this, GAMESTATE->m_PlayerOptions[pn], GAMESTATE->GetCurrentStyleDef()->m_StepsType );