don't Init if no characters
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@@ -82,6 +82,12 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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void ScreenSelectCharacter::Init()
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{
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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if( apCharacters.empty() )
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return;
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ScreenWithMenuElements::Init();
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FOREACH_PlayerNumber( p )
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