whoops, fix

This commit is contained in:
Glenn Maynard
2005-04-29 02:08:45 +00:00
parent 2b3e626920
commit 46fe151b75
+5 -5
View File
@@ -67,7 +67,7 @@ static const float g_fLightEffectFalloffSeconds = 0.35f;
void LightsManager::BlinkActorLight( CabinetLight cl ) void LightsManager::BlinkActorLight( CabinetLight cl )
{ {
m_fCabinetLightDuration[cl] = g_fLightEffectRiseSeconds; m_fSecsLeftInActorLightBlink[cl] = g_fLightEffectRiseSeconds;
} }
float LightsManager::GetActorLightLatencySeconds() const float LightsManager::GetActorLightLatencySeconds() const
@@ -83,23 +83,23 @@ void LightsManager::Update( float fDeltaTime )
FOREACH_CabinetLight( cl ) FOREACH_CabinetLight( cl )
{ {
float fTime = fDeltaTime; float fTime = fDeltaTime;
float &fDuration = m_fCabinetLightDuration[cl]; float &fDuration = m_fSecsLeftInActorLightBlink[cl];
if( fDuration > 0 ) if( fDuration > 0 )
{ {
/* The light has power left. Brighten it. */ /* The light has power left. Brighten it. */
float fSeconds = min( fDuration, fTime ); float fSeconds = min( fDuration, fTime );
fDuration -= fSeconds; fDuration -= fSeconds;
fTime -= fSeconds; fTime -= fSeconds;
fapproach( m_fCabinetLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds ); fapproach( g_fActorLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds );
} }
if( fTime > 0 ) if( fTime > 0 )
{ {
/* The light is out of power. Dim it. */ /* The light is out of power. Dim it. */
fapproach( m_fCabinetLights[cl], 0, fTime / g_fLightEffectFalloffSeconds ); fapproach( g_fActorLights[cl], 0, fTime / g_fLightEffectFalloffSeconds );
} }
Actor::SetBGMLight( cl, m_fCabinetLights[cl] ); Actor::SetBGMLight( cl, g_fActorLights[cl] );
} }
if( !IsEnabled() ) if( !IsEnabled() )