From 46fe151b75b374f7517fd45a498327c388c7e3ed Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 29 Apr 2005 02:08:45 +0000 Subject: [PATCH] whoops, fix --- stepmania/src/LightsManager.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index aa54854a29..1e52d67b4e 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -67,7 +67,7 @@ static const float g_fLightEffectFalloffSeconds = 0.35f; void LightsManager::BlinkActorLight( CabinetLight cl ) { - m_fCabinetLightDuration[cl] = g_fLightEffectRiseSeconds; + m_fSecsLeftInActorLightBlink[cl] = g_fLightEffectRiseSeconds; } float LightsManager::GetActorLightLatencySeconds() const @@ -83,23 +83,23 @@ void LightsManager::Update( float fDeltaTime ) FOREACH_CabinetLight( cl ) { float fTime = fDeltaTime; - float &fDuration = m_fCabinetLightDuration[cl]; + float &fDuration = m_fSecsLeftInActorLightBlink[cl]; if( fDuration > 0 ) { /* The light has power left. Brighten it. */ float fSeconds = min( fDuration, fTime ); fDuration -= fSeconds; fTime -= fSeconds; - fapproach( m_fCabinetLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds ); + fapproach( g_fActorLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds ); } if( fTime > 0 ) { /* The light is out of power. Dim it. */ - fapproach( m_fCabinetLights[cl], 0, fTime / g_fLightEffectFalloffSeconds ); + fapproach( g_fActorLights[cl], 0, fTime / g_fLightEffectFalloffSeconds ); } - Actor::SetBGMLight( cl, m_fCabinetLights[cl] ); + Actor::SetBGMLight( cl, g_fActorLights[cl] ); } if( !IsEnabled() )