From 452644c17fbcf45c79d01432fdf16b9841101117 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 18 Jan 2006 19:58:35 +0000 Subject: [PATCH] cleanup --- stepmania/src/ScreenGameplay.h | 80 +++++++++++++++++----------------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index cf9ee31801..69ff0ffa6d 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -50,7 +50,7 @@ public: MultiPlayer GetPlayerStateAndStageStatsIndex() { return m_pn == PLAYER_INVALID ? m_mp : (MultiPlayer)m_pn; } PlayerState *GetPlayerState(); PlayerStageStats *GetPlayerStageStats(); - PlayerNumber GetStepsAndTrailIndex() { return m_pn == PLAYER_INVALID ? PLAYER_1 : m_pn; } + PlayerNumber GetStepsAndTrailIndex() { return m_pn == PLAYER_INVALID ? PLAYER_1 : m_pn; } bool IsEnabled(); bool IsMultiPlayer() { return m_mp != MultiPlayer_INVALID; } CString GetName() @@ -63,35 +63,35 @@ public: return PlayerNumberToString( m_pn ); } - PlayerNumber m_pn; - MultiPlayer m_mp; - bool m_bIsDummy; - PlayerState m_PlayerStateDummy; - PlayerStageStats m_PlayerStageStatsDummy; + PlayerNumber m_pn; + MultiPlayer m_mp; + bool m_bIsDummy; + PlayerState m_PlayerStateDummy; + PlayerStageStats m_PlayerStageStatsDummy; vector m_vpStepsQueue; // size may be >1 if playing a course vector m_asModifiersQueue;// size may be >1 if playing a course - LifeMeter *m_pLifeMeter; - BitmapText *m_ptextCourseSongNumber; - BitmapText *m_ptextStepsDescription; + LifeMeter *m_pLifeMeter; + BitmapText *m_ptextCourseSongNumber; + BitmapText *m_ptextStepsDescription; ScoreDisplay *m_pPrimaryScoreDisplay; ScoreDisplay *m_pSecondaryScoreDisplay; - ScoreKeeper *m_pPrimaryScoreKeeper; - ScoreKeeper *m_pSecondaryScoreKeeper; - BitmapText *m_ptextPlayerOptions; + ScoreKeeper *m_pPrimaryScoreKeeper; + ScoreKeeper *m_pSecondaryScoreKeeper; + BitmapText *m_ptextPlayerOptions; ActiveAttackList *m_pActiveAttackList; - Player *m_pPlayer; + Player *m_pPlayer; // used in PLAY_MODE_BATTLE - Inventory *m_pInventory; + Inventory *m_pInventory; DifficultyIcon *m_pDifficultyIcon; DifficultyMeter *m_pDifficultyMeter; - AutoActor m_sprOniGameOver; + AutoActor m_sprOniGameOver; }; class ScreenGameplay : public ScreenWithMenuElements @@ -159,52 +159,52 @@ protected: STATE_OUTRO, // not allowed to press Back NUM_DANCING_STATES } m_DancingState; - bool m_bPaused; + bool m_bPaused; - GameController m_PauseController; + GameController m_PauseController; vector m_apSongsQueue; // size may be >1 if playing a course - float m_fTimeSinceLastDancingComment; // this counter is only running while STATE_DANCING + float m_fTimeSinceLastDancingComment; // this counter is only running while STATE_DANCING LyricDisplay m_LyricDisplay; - Background m_SongBackground; - Foreground m_SongForeground; + Background m_SongBackground; + Foreground m_SongForeground; - Transition m_NextSong; // shows between songs in a course - Transition m_SongFinished; // shows after each song, course or not + Transition m_NextSong; // shows between songs in a course + Transition m_SongFinished; // shows after each song, course or not - AutoActor m_sprLifeFrame; + AutoActor m_sprLifeFrame; CombinedLifeMeter* m_pCombinedLifeMeter; - Sprite m_sprCourseSongNumber; + Sprite m_sprCourseSongNumber; - BPMDisplay m_BPMDisplay; - float m_fLastBPS; + BPMDisplay m_BPMDisplay; + float m_fLastBPS; - Sprite m_sprScoreFrame; - BitmapText m_textSongOptions; - BitmapText m_Scoreboard[NUM_NSSB_CATEGORIES]; // for NSMAN, so we can have a scoreboard + Sprite m_sprScoreFrame; + BitmapText m_textSongOptions; + BitmapText m_Scoreboard[NUM_NSSB_CATEGORIES]; // for NSMAN, so we can have a scoreboard - bool m_bShowScoreboard; + bool m_bShowScoreboard; - BitmapText m_textDebug; + BitmapText m_textDebug; - RageTimer m_GiveUpTimer; + RageTimer m_GiveUpTimer; void AbortGiveUp( bool bShowText ); - BitmapText m_MaxCombo; // TODO: move this into an overlay + BitmapText m_MaxCombo; // TODO: move this into an overlay PlayerScoreList *m_pPlayerScoreList; - Transition m_Ready; - Transition m_Go; - Transition m_Failed; - Transition m_Toasty; // easter egg + Transition m_Ready; + Transition m_Go; + Transition m_Failed; + Transition m_Toasty; // easter egg - BitmapText m_textSurviveTime; // used in extra stage. TODO: Move this into a BGA + BitmapText m_textSurviveTime; // used in extra stage. TODO: Move this into a BGA - AutoKeysounds m_AutoKeysounds; + AutoKeysounds m_AutoKeysounds; RageSound m_soundBattleTrickLevel1; RageSound m_soundBattleTrickLevel2; @@ -215,7 +215,7 @@ protected: RageSound m_soundAssistTick; RageSound *m_pSoundMusic; - BeginnerHelper m_BeginnerHelper; + BeginnerHelper m_BeginnerHelper; NoteData m_CabinetLightsNoteData;