allow player-specific difficulty icons
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@@ -374,7 +374,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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}
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}
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m_FeatDisplay[p][i].m_Difficulty.SetName( ssprintf("DifficultyP%i",p+1) );
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m_FeatDisplay[p][i].m_Difficulty.SetName( ssprintf("DifficultyP%i",p+1) );
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m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional difficulty icons 1x%d",NUM_DIFFICULTIES)) );
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m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG("ScreenNameEntryTraditional difficulty icons") );
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if( GAMESTATE->IsCourseMode() )
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if( GAMESTATE->IsCourseMode() )
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m_FeatDisplay[p][i].m_Difficulty.SetFromCourseDifficulty( (PlayerNumber)p, GAMESTATE->m_PreferredCourseDifficulty[p] );
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m_FeatDisplay[p][i].m_Difficulty.SetFromCourseDifficulty( (PlayerNumber)p, GAMESTATE->m_PreferredCourseDifficulty[p] );
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else
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else
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