From 4502507915341a8c92da0dfa0e3d0e85dd53e1fc Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 6 Apr 2004 04:05:43 +0000 Subject: [PATCH] allow player-specific difficulty icons --- stepmania/src/ScreenNameEntryTraditional.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index f7fe667e17..592dae9d7f 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -374,7 +374,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S } m_FeatDisplay[p][i].m_Difficulty.SetName( ssprintf("DifficultyP%i",p+1) ); - m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional difficulty icons 1x%d",NUM_DIFFICULTIES)) ); + m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG("ScreenNameEntryTraditional difficulty icons") ); if( GAMESTATE->IsCourseMode() ) m_FeatDisplay[p][i].m_Difficulty.SetFromCourseDifficulty( (PlayerNumber)p, GAMESTATE->m_PreferredCourseDifficulty[p] ); else