Feature Modification: BLINK mode blinks as it does on EZ2
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@@ -115,7 +115,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos )
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fAlpha = 0;
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break;
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case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode
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fAlpha = sinf( TIMER->GetTimeSinceStart()*3 );
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fAlpha = sinf( TIMER->GetTimeSinceStart()*12 );
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fAlpha = froundf( fAlpha, 0.3333f );
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break;
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default:
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@@ -373,9 +373,9 @@ ScreenStage::ScreenStage()
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for (i=0; i<2; i++) // specify the font file.
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{
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m_ez2ukm[i].LoadFromFont( THEME->GetPathTo("Fonts","stage") );
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m_ez2ukm[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_ez2ukm[i].TurnShadowOff();
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m_stagedesc[i].LoadFromFont( THEME->GetPathTo("Fonts","stage") );
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m_stagedesc[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_stagedesc[i].TurnShadowOff();
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}
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@@ -489,7 +489,7 @@ ScreenStage::ScreenStage()
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// write the stage name
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m_stagename.LoadFromFont( THEME->GetPathTo("Fonts","stage") );
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m_stagename.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_stagename.TurnShadowOff();
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m_stagename.SetXY( CENTER_X+400, CENTER_Y-30+element_y_offsets ); // set initial position
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