diff --git a/stepmania/src/ArrowEffects.cpp b/stepmania/src/ArrowEffects.cpp index 215310abf3..29eccf26c0 100644 --- a/stepmania/src/ArrowEffects.cpp +++ b/stepmania/src/ArrowEffects.cpp @@ -115,7 +115,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos ) fAlpha = 0; break; case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode - fAlpha = sinf( TIMER->GetTimeSinceStart()*3 ); + fAlpha = sinf( TIMER->GetTimeSinceStart()*12 ); fAlpha = froundf( fAlpha, 0.3333f ); break; default: diff --git a/stepmania/src/ScreenStage.cpp b/stepmania/src/ScreenStage.cpp index df99a534ba..b9f3ec7050 100644 --- a/stepmania/src/ScreenStage.cpp +++ b/stepmania/src/ScreenStage.cpp @@ -373,9 +373,9 @@ ScreenStage::ScreenStage() for (i=0; i<2; i++) // specify the font file. { - m_ez2ukm[i].LoadFromFont( THEME->GetPathTo("Fonts","stage") ); + m_ez2ukm[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_ez2ukm[i].TurnShadowOff(); - m_stagedesc[i].LoadFromFont( THEME->GetPathTo("Fonts","stage") ); + m_stagedesc[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_stagedesc[i].TurnShadowOff(); } @@ -489,7 +489,7 @@ ScreenStage::ScreenStage() // write the stage name - m_stagename.LoadFromFont( THEME->GetPathTo("Fonts","stage") ); + m_stagename.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_stagename.TurnShadowOff(); m_stagename.SetXY( CENTER_X+400, CENTER_Y-30+element_y_offsets ); // set initial position