Bugfix: BGAnimation Sprites not loading in properly
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@@ -187,7 +187,7 @@ try_element_again:
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file.Open( sRedirFilePath, CFile::modeRead );
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CString sNewFileName;
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file.ReadString( sNewFileName );
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// CString sNewFilePath = sDir+"\\"+sNewFileName; // This is what it used to be, FONTS were getting extra slashes
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// CString sNewFilePath = sDir+"\\"+sNewFileName; // This is what it used to be, FONT redirs were getting extra slashes
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// at the start of their file names, so I took out this extra slash - Andy.
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CString sNewFilePath = sDir+sNewFileName;
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if( sNewFileName == "" || !DoesFileExist(sNewFilePath) )
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