Feature Modification: BLINK mode blinks as it does on EZ2
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@@ -115,7 +115,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos )
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fAlpha = 0;
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break;
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case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode
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fAlpha = sinf( TIMER->GetTimeSinceStart()*3 );
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fAlpha = sinf( TIMER->GetTimeSinceStart()*12 );
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fAlpha = froundf( fAlpha, 0.3333f );
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break;
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default:
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