make m_sSongDir private
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@@ -19,6 +19,7 @@
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#include "NoteData.h"
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#include "MsdFile.h"
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#include "RageSoundStream.h"
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#include "RageSound.h"
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#include "RageException.h"
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#include "SongCacheIndex.h"
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#include "GameManager.h"
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@@ -389,9 +390,15 @@ void Song::TidyUpData()
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if( HasMusic() )
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{
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#if 1
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RageSoundStream sound;
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sound.Load( GetMusicPath() );
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#else
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RageSound sound;
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sound.Load( GetMusicPath(), false ); /* don't pre-cache */
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#endif
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m_fMusicLengthSeconds = sound.GetLengthSeconds();
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/* XXX: if(m_fMusicLengthSeconds == -1), warn and throw out the song */
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}
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else // ! HasMusic()
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{
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@@ -1087,11 +1094,6 @@ CString Song::GetBackgroundPath() const
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return m_sSongDir+m_sBackgroundFile;
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}
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const CString& Song::GetSongDir() const
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{
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return m_sSongDir;
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}
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/* Get the first/last beat of any currently active note pattern. If two
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* players are active, they often have the same start beat, but they don't
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* have to.
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@@ -47,6 +47,8 @@ struct BackgroundChange
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class Song
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{
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CString m_sSongDir;
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public:
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/* Set when this song should be displayed in the music wheel: */
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enum { SHOW_ALWAYS, /* all the time */
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@@ -77,8 +79,7 @@ public:
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void AutoGen( NotesType ntTo, NotesType ntFrom ); // create Notes of type ntTo from Notes of type ntFrom
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/* Directory this song data came from: */
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const CString &GetSongDir() const;
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CString m_sSongDir;
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const CString &GetSongDir() const { return m_sSongDir; }
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/* Filename associated with this file. This will always have
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* an .SM extension. If we loaded an .SM, this will point to
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