diff --git a/stepmania/src/Background.cpp b/stepmania/src/Background.cpp index 4f879ee322..da28f70ee0 100644 --- a/stepmania/src/Background.cpp +++ b/stepmania/src/Background.cpp @@ -314,12 +314,12 @@ void Background::LoadFromSong( Song* pSong ) m_aBGSegments.Add( BGSegment(-10000,0,false) ); } - /* If we have only 2, only generate a single animation segment for for the - * whole song. Otherwise, if it's a movie., it'll loop every four bars; we - * want it to play continuously. */ const float fFirstBeat = pSong->m_fFirstBeat; const float fLastBeat = pSong->m_fLastBeat; + /* If we have only 2, only generate a single animation segment for for the + * whole song. Otherwise, if it's a movie, it'll loop every four measures; we + * want it to play continuously. */ if( m_BGAnimations.GetSize() == 2) { m_aBGSegments.Add( BGSegment(fFirstBeat,1,bFade) ); } else {