remove old stuff
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@@ -208,30 +208,6 @@ I'll probably do this once I figure out a good place to display warnings.
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An override file. Some people put their data on CD; it'd be nice to
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be able to tweak song data without actually rewriting the whole thing.
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Also, some people may not want to modify the original data at all
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("keep the source data prestine!"). I'm not sure if this should be
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done with internal data (eg. specific to given song options) or
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generic, applying to given .SM #OPTIONs. The latter is cleaner, but
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we don't always load from .SM's. (Hmm, maybe a way to apply SM
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options on top of a loaded song?)
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This shouldn't allow changing steps at all (but it should allow changing
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difficulty for existing steps).
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UI is tricky. Perhaps just the EditMenu song selector, with an icon
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or color showing songs that currently have overrides ...
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(Useful but I don't need it right now, so "some day".)
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Debug options. Options that most users don't need, but I don't want
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to edit .INIs manually. Show FPS can go here.
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I don't like needing to use the keyboard to configure my pad; it's
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I don't like needing to use the keyboard to configure my pad; it's
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awkward. A mode to simply scan through inputs isn't good; it'll be
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awkward. A mode to simply scan through inputs isn't good; it'll be
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too easy to make false inputs. Delayed inputs suck (eg. bmdx).
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too easy to make false inputs. Delayed inputs suck (eg. bmdx).
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@@ -244,20 +220,6 @@ Low-pri; I'll do this if I figure out a good way.
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Also, we have special cases for different hardware, and we'll only
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be getting more of these (such as the converter that toggles on the
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axis when opposite pad buttons are pressed); an autodetection mode
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would be useful, so the user doesn't have to play with options.
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"configure DDR pad via USB converter" -> "press up"; we know if we
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need to ignore the axis; if not, "press up and down"; we know if we
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need the toggle axis workaround.
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This is probably difficult to implement reliably without having
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access to all of the distinct adapter types, since this is very
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special-cased.
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********
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BPM sync for menus; this would allow full BGAs, synced menu effects,
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BPM sync for menus; this would allow full BGAs, synced menu effects,
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and so on. Novelty; low-pri.
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and so on. Novelty; low-pri.
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@@ -271,15 +233,6 @@ Don't export *.old in SMZIPs.
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********
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Make autogen go through combinations of arrows.
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That is, right now we just walk through consecutive arrows. DDR
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to Pump results in DL, DR, C and UR being used or UL, C, UR, DR.
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Instead, walk through all combinations of 4; 11110, 11101, 11011,
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10111, 01111, so more patterns are possible.
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********
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Note that a 16bpp framebuffer bit depth can give extremely high quality
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Note that a 16bpp framebuffer bit depth can give extremely high quality
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output; it's usually only worse than 32bpp if you're looking for it. (It
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output; it's usually only worse than 32bpp if you're looking for it. (It
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becomes more important with heavy filtering; for example, Q3's transparent
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becomes more important with heavy filtering; for example, Q3's transparent
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@@ -300,10 +253,6 @@ but backgrounds can result in multiple fullscreen passes.
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********
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debug option to show console in release
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********
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Overload theme metrics on the commandline.
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Overload theme metrics on the commandline.
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--metric "Common::InitialScreen=ScreenDemonstration"
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--metric "Common::InitialScreen=ScreenDemonstration"
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