remove old stuff

This commit is contained in:
Glenn Maynard
2003-12-11 01:13:39 +00:00
parent 1337cdbaa6
commit 40e3d71d12
-51
View File
@@ -208,30 +208,6 @@ I'll probably do this once I figure out a good place to display warnings.
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An override file. Some people put their data on CD; it'd be nice to
be able to tweak song data without actually rewriting the whole thing.
Also, some people may not want to modify the original data at all
("keep the source data prestine!"). I'm not sure if this should be
done with internal data (eg. specific to given song options) or
generic, applying to given .SM #OPTIONs. The latter is cleaner, but
we don't always load from .SM's. (Hmm, maybe a way to apply SM
options on top of a loaded song?)
This shouldn't allow changing steps at all (but it should allow changing
difficulty for existing steps).
UI is tricky. Perhaps just the EditMenu song selector, with an icon
or color showing songs that currently have overrides ...
(Useful but I don't need it right now, so "some day".)
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Debug options. Options that most users don't need, but I don't want
to edit .INIs manually. Show FPS can go here.
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I don't like needing to use the keyboard to configure my pad; it's
awkward. A mode to simply scan through inputs isn't good; it'll be
too easy to make false inputs. Delayed inputs suck (eg. bmdx).
@@ -244,20 +220,6 @@ Low-pri; I'll do this if I figure out a good way.
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Also, we have special cases for different hardware, and we'll only
be getting more of these (such as the converter that toggles on the
axis when opposite pad buttons are pressed); an autodetection mode
would be useful, so the user doesn't have to play with options.
"configure DDR pad via USB converter" -> "press up"; we know if we
need to ignore the axis; if not, "press up and down"; we know if we
need the toggle axis workaround.
This is probably difficult to implement reliably without having
access to all of the distinct adapter types, since this is very
special-cased.
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BPM sync for menus; this would allow full BGAs, synced menu effects,
and so on. Novelty; low-pri.
@@ -271,15 +233,6 @@ Don't export *.old in SMZIPs.
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Make autogen go through combinations of arrows.
That is, right now we just walk through consecutive arrows. DDR
to Pump results in DL, DR, C and UR being used or UL, C, UR, DR.
Instead, walk through all combinations of 4; 11110, 11101, 11011,
10111, 01111, so more patterns are possible.
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Note that a 16bpp framebuffer bit depth can give extremely high quality
output; it's usually only worse than 32bpp if you're looking for it. (It
becomes more important with heavy filtering; for example, Q3's transparent
@@ -300,10 +253,6 @@ but backgrounds can result in multiple fullscreen passes.
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debug option to show console in release
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Overload theme metrics on the commandline.
--metric "Common::InitialScreen=ScreenDemonstration"