From 40e3d71d12f5581d2a70d678c004a2f7dc0b889a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 11 Dec 2003 01:13:39 +0000 Subject: [PATCH] remove old stuff --- stepmania/Docs/TODO.glenn | 51 --------------------------------------- 1 file changed, 51 deletions(-) diff --git a/stepmania/Docs/TODO.glenn b/stepmania/Docs/TODO.glenn index a591a613f9..7777be97f3 100644 --- a/stepmania/Docs/TODO.glenn +++ b/stepmania/Docs/TODO.glenn @@ -208,30 +208,6 @@ I'll probably do this once I figure out a good place to display warnings. ********* -An override file. Some people put their data on CD; it'd be nice to -be able to tweak song data without actually rewriting the whole thing. -Also, some people may not want to modify the original data at all -("keep the source data prestine!"). I'm not sure if this should be -done with internal data (eg. specific to given song options) or -generic, applying to given .SM #OPTIONs. The latter is cleaner, but -we don't always load from .SM's. (Hmm, maybe a way to apply SM -options on top of a loaded song?) - -This shouldn't allow changing steps at all (but it should allow changing -difficulty for existing steps). - -UI is tricky. Perhaps just the EditMenu song selector, with an icon -or color showing songs that currently have overrides ... - -(Useful but I don't need it right now, so "some day".) - -******** - -Debug options. Options that most users don't need, but I don't want -to edit .INIs manually. Show FPS can go here. - -******** - I don't like needing to use the keyboard to configure my pad; it's awkward. A mode to simply scan through inputs isn't good; it'll be too easy to make false inputs. Delayed inputs suck (eg. bmdx). @@ -244,20 +220,6 @@ Low-pri; I'll do this if I figure out a good way. ******** -Also, we have special cases for different hardware, and we'll only -be getting more of these (such as the converter that toggles on the -axis when opposite pad buttons are pressed); an autodetection mode -would be useful, so the user doesn't have to play with options. -"configure DDR pad via USB converter" -> "press up"; we know if we -need to ignore the axis; if not, "press up and down"; we know if we -need the toggle axis workaround. - -This is probably difficult to implement reliably without having -access to all of the distinct adapter types, since this is very -special-cased. - -******** - BPM sync for menus; this would allow full BGAs, synced menu effects, and so on. Novelty; low-pri. @@ -271,15 +233,6 @@ Don't export *.old in SMZIPs. ******** -Make autogen go through combinations of arrows. - -That is, right now we just walk through consecutive arrows. DDR -to Pump results in DL, DR, C and UR being used or UL, C, UR, DR. -Instead, walk through all combinations of 4; 11110, 11101, 11011, -10111, 01111, so more patterns are possible. - -******** - Note that a 16bpp framebuffer bit depth can give extremely high quality output; it's usually only worse than 32bpp if you're looking for it. (It becomes more important with heavy filtering; for example, Q3's transparent @@ -300,10 +253,6 @@ but backgrounds can result in multiple fullscreen passes. ******** -debug option to show console in release - -******** - Overload theme metrics on the commandline. --metric "Common::InitialScreen=ScreenDemonstration"