move stuff
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@@ -415,6 +415,18 @@ MovieTexture_FFMpeg::MovieTexture_FFMpeg( RageTextureID ID ):
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Play();
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}
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MovieTexture_FFMpeg::~MovieTexture_FFMpeg()
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{
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StopThread();
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DestroyDecoder();
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DestroyTexture();
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delete decoder;
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SDL_DestroySemaphore( m_BufferFinished );
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}
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static CString averr_ssprintf( int err, const char *fmt, ... )
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{
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ASSERT( err < 0 );
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@@ -796,17 +808,6 @@ void MovieTexture_FFMpeg::DecoderThread()
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CHECKPOINT;
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}
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MovieTexture_FFMpeg::~MovieTexture_FFMpeg()
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{
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StopThread();
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DestroyDecoder();
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DestroyTexture();
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delete decoder;
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SDL_DestroySemaphore( m_BufferFinished );
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}
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void MovieTexture_FFMpeg::Update(float fDeltaTime)
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{
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/* Note that if there's an image waiting, we *must* signal m_BufferFinished, or
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