remove redundant play of Init. Each Actor plays Init when it's loaded.
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@@ -181,8 +181,6 @@ void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
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this->RunCommandsOnChildren( ActorCommands("PlayCommand,Init") );
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/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
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* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */
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