remove redundant play of Init. Each Actor plays Init when it's loaded.

This commit is contained in:
Chris Danford
2005-03-18 09:08:09 +00:00
parent 39a9708020
commit 3fae670c0c
-2
View File
@@ -181,8 +181,6 @@ void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
{
ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
this->RunCommandsOnChildren( ActorCommands("PlayCommand,Init") );
/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */