assert if someone tries to clear the zbuffer in an actor frame (it won't do anything because ActorFrames don't SetRenderState). Hopefully, this will save someone a lot of troubleshooting time.
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@@ -134,6 +134,8 @@ void ActorFrame::MoveToHead( Actor* pActor )
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void ActorFrame::DrawPrimitives()
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{
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ASSERT_M( !m_bClearZBuffer, "ClearZBuffer not supported on ActorFrames" );
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if( m_fFOV != -1 )
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{
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DISPLAY->CameraPushMatrix();
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