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@@ -37,7 +37,7 @@ void Actor::Init()
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}
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}
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void Actor::Update( const FLOAT &fDeltaTime )
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void Actor::Update( const float &fDeltaTime )
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{
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{
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// RageLog( "Actor::Update( %f )", fDeltaTime );
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// RageLog( "Actor::Update( %f )", fDeltaTime );
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@@ -301,12 +301,11 @@ HRESULT CreateObjects( HWND hWnd )
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GAMEINFO = new GameInfo;
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GAMEINFO = new GameInfo;
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WM = new WindowManager;
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WM = new WindowManager;
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DXUtil_Timer( TIMER_START ); // Start the accurate timer
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//WM->SetNewWindow( new WindowSandbox );
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//WM->SetNewWindow( new WindowSandbox );
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WM->SetNewWindow( new WindowTitleMenu );
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WM->SetNewWindow( new WindowTitleMenu );
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DXUtil_Timer( TIMER_START ); // Start the accurate timer
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return S_OK;
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return S_OK;
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}
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}
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