From 3da4055c98073e2be036b6f5e1b596fe9e5aa2ca Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 7 Mar 2007 02:54:54 +0000 Subject: [PATCH] fix long delay, takes so long the period is nearly elapsed before it's visible --- stepmania/src/ScreenGameplay.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 064c8c2e25..c0585a691e 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2049,7 +2049,6 @@ void ScreenGameplay::Input( const InputEventPlus &input ) m_textDebug.SetText( GIVE_UP_START_TEXT ); m_textDebug.StopTweening(); m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); - m_textDebug.Sleep( 0.5f ); m_textDebug.BeginTweening( 1/8.f ); m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_GiveUpTimer.Touch(); /* start the timer */ @@ -2080,7 +2079,6 @@ void ScreenGameplay::Input( const InputEventPlus &input ) m_textDebug.SetText( GIVE_UP_BACK_TEXT ); m_textDebug.StopTweening(); m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); - m_textDebug.Sleep( 0.5f ); m_textDebug.BeginTweening( 1/8.f ); m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); }