update
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@@ -48,7 +48,9 @@ NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.
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PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
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SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
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TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \
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TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \
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LyricsLoader.cpp LyricsLoader.h NoteFieldPositioning.cpp NoteFieldPositioning.h
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LyricsLoader.cpp LyricsLoader.h NoteFieldPositioning.cpp NoteFieldPositioning.h RaveHelper.cpp RaveHelper.h \
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PlayerAI.cpp PlayerAI.h Character.cpp Character.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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@@ -86,7 +88,7 @@ LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteD
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
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ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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TimingAssist.cpp TimingAssist.h
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TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h
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Screens = \
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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@@ -110,7 +112,9 @@ ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h
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ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
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ScreenSelectCharacter.cpp ScreenSelectCharacter.h
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GlobalSingletons = \
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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@@ -125,7 +129,10 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
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arch/LoadingWindow/LoadingWindow_SDL.h \
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arch/LoadingWindow/LoadingWindow_SDL.h \
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arch/LoadingWindow/LoadingWindow_Null.h \
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arch/LoadingWindow/LoadingWindow_Null.h \
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arch/MovieTexture/MovieTexture.cpp \
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arch/MovieTexture/MovieTexture.cpp \
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arch/Sound/RageSoundDriver_Null.cpp
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arch/Sound/RageSoundDriver_Null.cpp \
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arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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arch/LowLevelWindow/LowLevelWindow_SDL.h \
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# Note that we still end up linking dynamically to the shared system library
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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# for SDL_image. This is annoying, but it's not a major problem. The
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