only show extra stage stuff if earned
This commit is contained in:
@@ -158,7 +158,7 @@ t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Condition=GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
|
||||
Condition=GAMESTATE:HasEarnedExtraStage() and GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
|
||||
InitCommand=cmd(draworder,105);
|
||||
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra1" ) ) .. {
|
||||
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
|
||||
@@ -171,7 +171,7 @@ t[#t+1] = Def.ActorFrame {
|
||||
};
|
||||
};
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Condition=not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
|
||||
Condition=GAMESTATE:HasEarnedExtraStage() and not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
|
||||
InitCommand=cmd(draworder,105);
|
||||
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra2" ) ) .. {
|
||||
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
|
||||
|
||||
Reference in New Issue
Block a user