only show extra stage stuff if earned

This commit is contained in:
AJ Kelly
2010-08-21 23:52:32 -05:00
parent ad19ee394e
commit 3c527ca1bd
@@ -158,7 +158,7 @@ t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
t[#t+1] = Def.ActorFrame {
Condition=GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
Condition=GAMESTATE:HasEarnedExtraStage() and GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
InitCommand=cmd(draworder,105);
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
@@ -171,7 +171,7 @@ t[#t+1] = Def.ActorFrame {
};
};
t[#t+1] = Def.ActorFrame {
Condition=not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
Condition=GAMESTATE:HasEarnedExtraStage() and not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
InitCommand=cmd(draworder,105);
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra2" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;