JoinInput always joins both players in AutoJoin
This commit is contained in:
@@ -420,8 +420,8 @@ namespace
|
|||||||
/* Handle an input that can join a player. Return true if the player joined. */
|
/* Handle an input that can join a player. Return true if the player joined. */
|
||||||
bool GameState::JoinInput( PlayerNumber pn )
|
bool GameState::JoinInput( PlayerNumber pn )
|
||||||
{
|
{
|
||||||
/* In free play when AutoJoin is enabled, join all players on a single start press. */
|
/* When AutoJoin is enabled, join all players on a single start press. */
|
||||||
if( GAMESTATE->GetCoinMode() != CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() )
|
if( GAMESTATE->m_bAutoJoin.Get() )
|
||||||
return JoinPlayers();
|
return JoinPlayers();
|
||||||
else
|
else
|
||||||
return JoinInputInternal( pn );
|
return JoinInputInternal( pn );
|
||||||
|
|||||||
Reference in New Issue
Block a user