From 3bc7d64c792c2037fb9652f6bccbee1cceb32a3d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 11 Jun 2008 22:22:09 +0000 Subject: [PATCH] JoinInput always joins both players in AutoJoin --- stepmania/src/GameState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 6d275d1b97..75b1449bf6 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -420,8 +420,8 @@ namespace /* Handle an input that can join a player. Return true if the player joined. */ bool GameState::JoinInput( PlayerNumber pn ) { - /* In free play when AutoJoin is enabled, join all players on a single start press. */ - if( GAMESTATE->GetCoinMode() != CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() ) + /* When AutoJoin is enabled, join all players on a single start press. */ + if( GAMESTATE->m_bAutoJoin.Get() ) return JoinPlayers(); else return JoinInputInternal( pn );