debug
This commit is contained in:
@@ -1510,6 +1510,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
|||||||
DeviceI.device==DEVICE_KEYBOARD ||
|
DeviceI.device==DEVICE_KEYBOARD ||
|
||||||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
|
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
|
||||||
{
|
{
|
||||||
|
/* I had battle mode back out on me mysteriously once. -glenn */
|
||||||
|
LOG->Trace("Player %i went back", MenuI.player+1);
|
||||||
|
|
||||||
m_DancingState = STATE_OUTRO;
|
m_DancingState = STATE_OUTRO;
|
||||||
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
|
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
|
||||||
/* Hmm. There are a bunch of subtly different ways we can
|
/* Hmm. There are a bunch of subtly different ways we can
|
||||||
|
|||||||
Reference in New Issue
Block a user