diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 69dfb54007..61facffb08 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1510,6 +1510,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ DeviceI.device==DEVICE_KEYBOARD || (DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) ) { + /* I had battle mode back out on me mysteriously once. -glenn */ + LOG->Trace("Player %i went back", MenuI.player+1); + m_DancingState = STATE_OUTRO; SOUND->PlayOnce( THEME->GetPathToS("Common back") ); /* Hmm. There are a bunch of subtly different ways we can