Fixed grammar in AttractSoundFrequency text.
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@@ -353,7 +353,7 @@ Theme Options=Change theme specific features and functions.
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ArcadeOptionsNavigation=&oq;SM style&cq;: Start button moves to End, Up/Down switches between option lines. &oq;Arcade style&cq;: Start button moves cursor to next option line (Up/Down ignored).
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ArcadeOptionsNavigation=&oq;SM style&cq;: Start button moves to End, Up/Down switches between option lines. &oq;Arcade style&cq;: Start button moves cursor to next option line (Up/Down ignored).
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Assist=Assist
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Assist=Assist
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Attacks=Choose whether non-course attacks will appear during gameplay.
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Attacks=Choose whether non-course attacks will appear during gameplay.
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AttractSoundFrequency=Set to ALWAYS to play sound every during the attract screens. Set to N TIMES to play sounds every N attract sequences.
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AttractSoundFrequency=Set to ALWAYS to play sound every time during the attract screens. Set to N TIMES to play sounds every N attract sequences.
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AutoAdjust=AutoAdjust
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AutoAdjust=AutoAdjust
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AutoMapOnJoyChange=If this setting is &oq;On&cq;, the game will remap joysticks if they were not previously connected. Turning auto mapping on will override any manually defined mappings.
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AutoMapOnJoyChange=If this setting is &oq;On&cq;, the game will remap joysticks if they were not previously connected. Turning auto mapping on will override any manually defined mappings.
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AutoPlay=This option is useful for those who would like to play without using a pad. However, you will not be able to set high scores or earn extra stages while this option is ON.
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AutoPlay=This option is useful for those who would like to play without using a pad. However, you will not be able to set high scores or earn extra stages while this option is ON.
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@@ -145,7 +145,7 @@ local log_display_mt= {
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end,
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end,
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[name_mess]= function(subself, mess)
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[name_mess]= function(subself, mess)
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if PREFSMAN:GetPreference("IgnoredDialogs") ~= "" then
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if PREFSMAN:GetPreference("IgnoredDialogs") ~= "" then
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self:visible(false)
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subself:visible(false)
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return
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return
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end
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end
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if not mess.message then return end
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if not mess.message then return end
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