Fixed grammar in AttractSoundFrequency text.

This commit is contained in:
Kyzentun Keeslala
2015-06-26 22:59:06 -06:00
parent c4efb39541
commit 398fb8872f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -353,7 +353,7 @@ Theme Options=Change theme specific features and functions.
ArcadeOptionsNavigation=&oq;SM style&cq;: Start button moves to End, Up/Down switches between option lines. &oq;Arcade style&cq;: Start button moves cursor to next option line (Up/Down ignored).
Assist=Assist
Attacks=Choose whether non-course attacks will appear during gameplay.
AttractSoundFrequency=Set to ALWAYS to play sound every during the attract screens. Set to N TIMES to play sounds every N attract sequences.
AttractSoundFrequency=Set to ALWAYS to play sound every time during the attract screens. Set to N TIMES to play sounds every N attract sequences.
AutoAdjust=AutoAdjust
AutoMapOnJoyChange=If this setting is &oq;On&cq;, the game will remap joysticks if they were not previously connected. Turning auto mapping on will override any manually defined mappings.
AutoPlay=This option is useful for those who would like to play without using a pad. However, you will not be able to set high scores or earn extra stages while this option is ON.
+1 -1
View File
@@ -145,7 +145,7 @@ local log_display_mt= {
end,
[name_mess]= function(subself, mess)
if PREFSMAN:GetPreference("IgnoredDialogs") ~= "" then
self:visible(false)
subself:visible(false)
return
end
if not mess.message then return end