fix Giving up can unfail 1 player if 2 players present and only 1 failed so far
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@@ -1571,7 +1571,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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{
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{
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STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true;
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STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true;
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STATSMAN->m_CurStageStats.m_player[p].bFailed = GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
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STATSMAN->m_CurStageStats.m_player[p].bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
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}
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}
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m_GiveUpTimer.SetZero();
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m_GiveUpTimer.SetZero();
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