From 38dbfc13554eaacf601f9343ef456b150d988fac Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 20 May 2005 03:21:13 +0000 Subject: [PATCH] fix Giving up can unfail 1 player if 2 players present and only 1 failed so far --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index cf3d2e9ac2..ea615a6f93 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1571,7 +1571,7 @@ void ScreenGameplay::Update( float fDeltaTime ) FOREACH_PlayerNumber( p ) { STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true; - STATSMAN->m_CurStageStats.m_player[p].bFailed = GAMESTATE->AllHumanHaveComboOf30OrMoreMisses(); + STATSMAN->m_CurStageStats.m_player[p].bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses(); } m_GiveUpTimer.SetZero();