diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index cf3d2e9ac2..ea615a6f93 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1571,7 +1571,7 @@ void ScreenGameplay::Update( float fDeltaTime ) FOREACH_PlayerNumber( p ) { STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true; - STATSMAN->m_CurStageStats.m_player[p].bFailed = GAMESTATE->AllHumanHaveComboOf30OrMoreMisses(); + STATSMAN->m_CurStageStats.m_player[p].bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses(); } m_GiveUpTimer.SetZero();