fix Giving up can unfail 1 player if 2 players present and only 1 failed so far

This commit is contained in:
Chris Danford
2005-05-20 03:21:13 +00:00
parent 46659e94df
commit 38dbfc1355
+1 -1
View File
@@ -1571,7 +1571,7 @@ void ScreenGameplay::Update( float fDeltaTime )
FOREACH_PlayerNumber( p )
{
STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true;
STATSMAN->m_CurStageStats.m_player[p].bFailed = GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
STATSMAN->m_CurStageStats.m_player[p].bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
}
m_GiveUpTimer.SetZero();