From 38ae3725f08d4f0e654b41cae388768b9f004740 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 15 Jan 2004 03:12:03 +0000 Subject: [PATCH] don't show hold judgments if blind --- stepmania/src/Player.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index c2f5e01c69..c892164123 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -449,10 +449,12 @@ void PlayerMinus::DrawPrimitives() m_AttackDisplay.Draw(); if( TAP_JUDGMENTS_UNDER_FIELD ) - DrawTapJudgments(); + if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind ) + DrawTapJudgments(); if( HOLD_JUDGMENTS_UNDER_FIELD ) - DrawHoldJudgments(); + if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 ) + DrawHoldJudgments(); float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt; float fSkew = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fSkew; @@ -504,9 +506,6 @@ void PlayerMinus::DrawPrimitives() void PlayerMinus::DrawTapJudgments() { - if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind ) - return; - if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming ) m_ProTimingDisplay.Draw(); else