remove ShowCourseContents

This commit is contained in:
Glenn Maynard
2006-08-16 20:06:07 +00:00
parent 47493d970e
commit 3715e5b4c4
2 changed files with 0 additions and 62 deletions
-56
View File
@@ -67,7 +67,6 @@ void ScreenSelectMusic::Init()
{
SAMPLE_MUSIC_DELAY.Load( m_sName, "SampleMusicDelay" );
SHOW_RADAR.Load( m_sName, "ShowRadar" );
SHOW_COURSE_CONTENTS.Load( m_sName, "ShowCourseContents" );
DO_ROULETTE_ON_MENU_TIMER.Load( m_sName, "DoRouletteOnMenuTimer" );
ALIGN_MUSIC_BEATS.Load( m_sName, "AlignMusicBeat" );
CODES.Load( m_sName, "Codes" );
@@ -164,14 +163,6 @@ void ScreenSelectMusic::Init()
SET_XY( m_MachineRank );
this->AddChild( &m_MachineRank );
if( SHOW_COURSE_CONTENTS )
{
m_CourseContents.SetName( "CourseContents" );
m_CourseContents.Load();
SET_XY( m_CourseContents );
this->AddChild( &m_CourseContents );
}
FOREACH_HumanPlayer( p )
{
m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
@@ -280,7 +271,6 @@ void ScreenSelectMusic::BeginScreen()
}
TweenSongPartsOnScreen( true );
TweenCoursePartsOnScreen( true );
switch( GAMESTATE->m_SortOrder )
{
@@ -292,8 +282,6 @@ void ScreenSelectMusic::BeginScreen()
SkipSongPartTweens();
break;
default:
TweenCoursePartsOffScreen( false );
SkipCoursePartTweens();
break;
}
@@ -357,34 +345,6 @@ void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final )
}
}
void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
{
if( SHOW_COURSE_CONTENTS )
{
m_CourseContents.SetZoomY( 1 );
if( Initial )
{
COMMAND( m_CourseContents, "On" );
}
else
{
m_CourseContents.SetFromGameState();
COMMAND( m_CourseContents, "Show" );
}
}
}
void ScreenSelectMusic::TweenCoursePartsOffScreen( bool Final )
{
if( SHOW_COURSE_CONTENTS )
{
if( Final )
OFF_COMMAND( m_CourseContents );
else
COMMAND( m_CourseContents, "Hide" );
}
}
void ScreenSelectMusic::SkipSongPartTweens()
{
m_GrooveRadar.FinishTweening();
@@ -398,12 +358,6 @@ void ScreenSelectMusic::SkipSongPartTweens()
}
}
void ScreenSelectMusic::SkipCoursePartTweens()
{
if( SHOW_COURSE_CONTENTS )
m_CourseContents.FinishTweening();
}
void ScreenSelectMusic::TweenOffScreen()
{
ScreenWithMenuElements::TweenOffScreen();
@@ -414,7 +368,6 @@ void ScreenSelectMusic::TweenOffScreen()
case SORT_NONSTOP_COURSES:
case SORT_ONI_COURSES:
case SORT_ENDLESS_COURSES:
TweenCoursePartsOffScreen( true );
break;
default:
TweenSongPartsOffScreen( true );
@@ -456,7 +409,6 @@ void ScreenSelectMusic::SwitchDisplayMode( DisplayMode dm )
TweenSongPartsOffScreen( false );
break;
case DISPLAY_COURSES:
TweenCoursePartsOffScreen( false );
break;
case DISPLAY_MODES:
break;
@@ -470,7 +422,6 @@ void ScreenSelectMusic::SwitchDisplayMode( DisplayMode dm )
TweenSongPartsOnScreen( false );
break;
case DISPLAY_COURSES:
TweenCoursePartsOnScreen( false );
break;
case DISPLAY_MODES:
break;
@@ -601,8 +552,6 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return;
PREFSMAN->m_bShowNativeLanguage.Set( !PREFSMAN->m_bShowNativeLanguage );
m_MusicWheel.RebuildWheelItems();
if( SHOW_COURSE_CONTENTS )
m_CourseContents.SetFromGameState();
return;
}
@@ -1233,11 +1182,6 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
// m_AutoGenIcon[pn].SetDiffuse( RageColor(1,1,1,0) );
//}
/* Update the trail list, but don't actually start the tween; only do that when
* the actual course changes (AfterMusicChange). */
if( SHOW_COURSE_CONTENTS )
m_CourseContents.SetFromGameState();
m_DifficultyMeter[pn].SetFromGameState( pn );
m_GrooveRadar.SetEmpty( pn );
m_MusicWheel.NotesOrTrailChanged( pn );
-6
View File
@@ -14,7 +14,6 @@
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "CourseContentsList.h"
#include "RageUtil_BackgroundLoader.h"
#include "ThemeMetric.h"
#include "ActorCommands.h"
@@ -53,10 +52,7 @@ protected:
void SwitchDisplayMode( DisplayMode dm );
void TweenSongPartsOnScreen( bool Initial );
void TweenSongPartsOffScreen( bool Final );
void TweenCoursePartsOnScreen( bool Initial );
void TweenCoursePartsOffScreen( bool Final );
void SkipSongPartTweens();
void SkipCoursePartTweens();
void UpdateSelectButton();
void ChangeDifficulty( PlayerNumber pn, int dir );
@@ -74,7 +70,6 @@ protected:
ThemeMetric<float> SAMPLE_MUSIC_DELAY;
ThemeMetric<bool> SHOW_RADAR;
ThemeMetric<bool> SHOW_COURSE_CONTENTS;
ThemeMetric<bool> DO_ROULETTE_ON_MENU_TIMER;
ThemeMetric<bool> ALIGN_MUSIC_BEATS;
ThemeMetric<RString> CODES;
@@ -106,7 +101,6 @@ protected:
AutoActor m_sprLongBalloon;
AutoActor m_sprMarathonBalloon;
DifficultyDisplay m_DifficultyDisplay;
CourseContentsList m_CourseContents;
BitmapText m_MachineRank;
bool m_bMadeChoice;