check the current player's character for null, not just the first player.
also, DON'T add source code as binary. it IS NOT binary.
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@@ -99,7 +99,7 @@ void BeginnerHelper::Initialize( int iDancePadType )
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for( int pl=0; pl<NUM_PLAYERS; pl++ ) // Load players
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for( int pl=0; pl<NUM_PLAYERS; pl++ ) // Load players
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{
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{
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if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[0] != NULL )
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if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[pl] != NULL )
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{
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{
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// Load textures
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// Load textures
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m_mDancer[pl].SetHorizAlign( align_left );
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m_mDancer[pl].SetHorizAlign( align_left );
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