From 36caaf5812ce14eb1fe2b9cc9dfea83d643b26fb Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Sat, 23 Aug 2003 04:15:42 +0000 Subject: [PATCH] check the current player's character for null, not just the first player. also, DON'T add source code as binary. it IS NOT binary. --- stepmania/src/BeginnerHelper.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/BeginnerHelper.cpp b/stepmania/src/BeginnerHelper.cpp index 8f5492744c..95d1064a6d 100644 --- a/stepmania/src/BeginnerHelper.cpp +++ b/stepmania/src/BeginnerHelper.cpp @@ -99,7 +99,7 @@ void BeginnerHelper::Initialize( int iDancePadType ) for( int pl=0; plm_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[0] != NULL ) + if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[pl] != NULL ) { // Load textures m_mDancer[pl].SetHorizAlign( align_left );