From 3589cb26fa608513d59941597b84026ed6511dc2 Mon Sep 17 00:00:00 2001 From: Christopher Pitman Date: Mon, 29 Sep 2003 00:28:09 +0000 Subject: [PATCH] void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour. --- stepmania/src/GameState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index feb3380144..6ea173977b 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -185,7 +185,7 @@ void GameState::ReloadCharacters() if( sCharName == "cvs" ) // the directory called "CVS" continue; // ignore it - if( sCharName.CompareNoCase("default")!=0 ) + if( sCharName.CompareNoCase("default")==0 ) FoundDefault = true; Character* pChar = new Character;