PLAYER_1 -> m_MasterPlayerNumber
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@@ -250,7 +250,7 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
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void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
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{
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int iCurRow = m_iCurrentRow[PLAYER_1];
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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Course *pCourse = GAMESTATE->m_pCurCourse;
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if( iCurRow < NUM_EditCourseRow )
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@@ -131,7 +131,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[PLAYER_1];
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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{
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