Fix some Effective C++ Violations.
This part may be easier to work with from the command line at this rate...
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+3
-3
@@ -100,7 +100,7 @@ struct lua_State;
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struct RageVector2
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struct RageVector2
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{
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{
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public:
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public:
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RageVector2() {}
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RageVector2() : x(0), y(0) {}
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RageVector2( const float * f ) { x=f[0]; y=f[1]; }
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RageVector2( const float * f ) { x=f[0]; y=f[1]; }
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RageVector2( float x1, float y1 ) { x=x1; y=y1; }
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RageVector2( float x1, float y1 ) { x=x1; y=y1; }
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@@ -129,7 +129,7 @@ public:
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struct RageVector3
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struct RageVector3
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{
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{
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public:
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public:
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RageVector3() {}
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RageVector3(): x(0), y(0), z(0) {}
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RageVector3( const float * f ) { x=f[0]; y=f[1]; z=f[2]; }
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RageVector3( const float * f ) { x=f[0]; y=f[1]; z=f[2]; }
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RageVector3( float x1, float y1, float z1 ) { x=x1; y=y1; z=z1; }
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RageVector3( float x1, float y1, float z1 ) { x=x1; y=y1; z=z1; }
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@@ -158,7 +158,7 @@ public:
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struct RageVector4
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struct RageVector4
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{
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{
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public:
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public:
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RageVector4() {}
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RageVector4(): x(0), y(0), z(0), w(0) {}
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RageVector4( const float * f ) { x=f[0]; y=f[1]; z=f[2]; w=f[3]; }
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RageVector4( const float * f ) { x=f[0]; y=f[1]; z=f[2]; w=f[3]; }
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RageVector4( float x1, float y1, float z1, float w1 ) { x=x1; y=y1; z=z1; w=w1; }
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RageVector4( float x1, float y1, float z1, float w1 ) { x=x1; y=y1; z=z1; w=w1; }
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