Use CHECKPOINT and RageThreads.

This commit is contained in:
Glenn Maynard
2003-08-05 01:32:51 +00:00
parent 8ee7dc93a6
commit 32e81d2bbc
10 changed files with 53 additions and 65 deletions
@@ -40,11 +40,6 @@ int RageSound_DSound::MixerThread_start(void *p)
void RageSound_DSound::MixerThread()
{
#ifdef _WINDOWS
InitThreadData("Mixer thread");
#endif
VDCHECKPOINT;
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) Sleep(10);
@@ -53,14 +48,14 @@ void RageSound_DSound::MixerThread()
LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority"));
while(!shutdown) {
VDCHECKPOINT;
CHECKPOINT;
/* Sleep for the size of one chunk. */
const int chunksize_frames = buffersize_frames / num_chunks;
float sleep_secs = (float(chunksize_frames) / samplerate);
Sleep(int(1000 * sleep_secs));
VDCHECKPOINT;
CHECKPOINT;
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < stream_pool.size(); ++i)
{
@@ -104,7 +99,7 @@ void RageSound_DSound::Update(float delta)
* it in the opposite buffer. */
bool RageSound_DSound::stream::GetData(bool init)
{
VDCHECKPOINT;
CHECKPOINT;
char *locked_buf;
unsigned len;
@@ -196,7 +191,8 @@ RageSound_DSound::RageSound_DSound()
/* Set channel volumes. */
VolumeChanged();
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
MixingThread.SetName("Mixer thread");
MixingThread.Create( MixerThread_start, this );
}
RageSound_DSound::~RageSound_DSound()
@@ -205,7 +201,7 @@ RageSound_DSound::~RageSound_DSound()
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
LOG->Flush();
SDL_WaitThread(MixerThreadPtr, NULL);
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
LOG->Flush();
@@ -2,8 +2,8 @@
#define RAGE_SOUND_DSOUND
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
#include "DSoundHelpers.h"
#include "RageThreads.h"
struct IDirectSound;
struct IDirectSoundBuffer;
@@ -41,7 +41,7 @@ class RageSound_DSound: public RageSoundDriver
bool shutdown; /* tells the MixerThread to shut down */
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
RageThread MixingThread;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
@@ -32,9 +32,6 @@ int RageSound_DSound_Software::MixerThread_start(void *p)
void RageSound_DSound_Software::MixerThread()
{
InitThreadData("Mixer thread");
VDCHECKPOINT;
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) Sleep(10);
@@ -178,16 +175,18 @@ RageSound_DSound_Software::RageSound_DSound_Software()
str_ds = new DSoundBuf(ds,
DSoundBuf::HW_DONT_CARE,
channels, samplerate, 16, buffersize);
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
MixingThread.SetName("Mixer thread");
MixingThread.Create( MixerThread_start, this );
}
RageSound_DSound_Software::~RageSound_DSound_Software()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread %p ...", MixerThreadPtr);
LOG->Trace("Shutting down mixer thread ...");
LOG->Flush();
SDL_WaitThread(MixerThreadPtr, NULL);
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
LOG->Flush();
@@ -2,8 +2,8 @@
#define RAGE_SOUND_DSOUND_SOFTWARE
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
#include "DSoundHelpers.h"
#include "RageThreads.h"
struct IDirectSound;
struct IDirectSoundBuffer;
@@ -33,7 +33,7 @@ class RageSound_DSound_Software: public RageSoundDriver
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
RageThread MixingThread;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
@@ -44,9 +44,6 @@ int RageSound_WaveOut::MixerThread_start(void *p)
void RageSound_WaveOut::MixerThread()
{
InitThreadData("Mixer thread");
VDCHECKPOINT;
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) Sleep(10);
@@ -204,7 +201,8 @@ RageSound_WaveOut::RageSound_WaveOut()
buffers[b].dwFlags |= WHDR_DONE;
}
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
MixingThread.SetName("Mixer thread");
MixingThread.Create( MixerThread_start, this );
}
RageSound_WaveOut::~RageSound_WaveOut()
@@ -212,7 +210,7 @@ RageSound_WaveOut::~RageSound_WaveOut()
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
SDL_WaitThread(MixerThreadPtr, NULL);
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
CloseHandle(sound_event);
@@ -2,7 +2,7 @@
#define RAGE_SOUND_WAVEOUT
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
#include "RageThreads.h"
#include "Mmsystem.h"
class RageSound_WaveOut: public RageSoundDriver
@@ -28,7 +28,7 @@ class RageSound_WaveOut: public RageSoundDriver
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
RageThread MixingThread;
bool GetData();
void Update(float delta);