Files
itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_WaveOut.cpp
T
2003-08-05 01:32:51 +00:00

233 lines
5.5 KiB
C++

#include "global.h"
#include "RageSoundDriver_WaveOut.h"
#pragma comment(lib, "winmm.lib")
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageUtil.h"
#include "archutils/win32/tls.h"
#include "RageSoundManager.h"
#include "SDL.h"
/* samples */
const int channels = 2;
const int samplesize = channels*2; /* 16-bit */
const int samplerate = 44100;
const int buffersize_frames = 1024*8; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
const int num_chunks = 8;
const int chunksize_frames = buffersize_frames / num_chunks;
const int chunksize = buffersize / num_chunks;
static CString wo_ssprintf( MMRESULT err, const char *fmt, ...)
{
char buf[MAXERRORLENGTH];
waveOutGetErrorText(err, buf, MAXERRORLENGTH);
va_list va;
va_start(va, fmt);
CString s = vssprintf( fmt, va );
va_end(va);
return s += ssprintf( "(%s)", buf );
}
int RageSound_WaveOut::MixerThread_start(void *p)
{
((RageSound_WaveOut *) p)->MixerThread();
return 0;
}
void RageSound_WaveOut::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) Sleep(10);
if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL))
LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority"));
while(!shutdown) {
while(GetData())
;
WaitForSingleObject(sound_event, 10);
}
}
bool RageSound_WaveOut::GetData()
{
LockMutex L(SOUNDMAN->lock);
/* Look for a free buffer. */
int b;
for(b = 0; b < num_chunks; ++b)
if(buffers[b].dwFlags & WHDR_DONE) break;
if(b == num_chunks) return false;
/* Create a 32-bit buffer to mix sounds. */
static Sint16 *buf = NULL;
int bufsize = chunksize_frames * channels;
if(!buf)
buf = new Sint16[bufsize];
memset(buf, 0, bufsize*sizeof(Uint16));
memset(buffers[b].lpData, 0, bufsize*sizeof(Uint16));
static SoundMixBuffer mix;
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
/* Call the callback. */
unsigned got = sounds[i]->snd->GetPCM((char *) buf, chunksize, last_cursor_pos);
mix.write((Sint16 *) buf, got/2);
if(got < chunksize)
{
/* This sound is finishing. */
sounds[i]->stopping = true;
sounds[i]->flush_pos = last_cursor_pos + (got / samplesize);
}
}
mix.read((Sint16 *) buffers[b].lpData);
MMRESULT ret = waveOutWrite(wo, &buffers[b], sizeof(buffers[b]));
if(ret != MMSYSERR_NOERROR)
RageException::Throw(wo_ssprintf(ret, "waveOutWrite failed"));
/* Increment last_cursor_pos. */
last_cursor_pos += chunksize_frames;
return true;
}
void RageSound_WaveOut::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_WaveOut::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_WaveOut::StopMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
int RageSound_WaveOut::GetPosition(const RageSound *snd) const
{
LockMutex L(SOUNDMAN->lock);
MMTIME tm;
tm.wType = TIME_SAMPLES;
MMRESULT ret = waveOutGetPosition(wo, &tm, sizeof(tm));
if(ret != MMSYSERR_NOERROR)
RageException::Throw(wo_ssprintf(ret, "waveOutGetPosition failed"));
return tm.u.sample;
}
RageSound_WaveOut::RageSound_WaveOut()
{
shutdown = false;
last_cursor_pos = 0;
sound_event = CreateEvent(NULL, false, true, NULL);
WAVEFORMATEX fmt;
fmt.wFormatTag = WAVE_FORMAT_PCM;
fmt.nChannels = channels;
fmt.cbSize = 0;
fmt.nSamplesPerSec = samplerate;
fmt.wBitsPerSample = 16;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
MMRESULT ret = waveOutOpen(&wo, WAVE_MAPPER, &fmt,
(DWORD_PTR) sound_event, NULL, CALLBACK_EVENT);
if(ret != MMSYSERR_NOERROR)
RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutOpen failed"));
for(int b = 0; b < num_chunks; ++b)
{
memset(&buffers[b], 0, sizeof(buffers[b]));
buffers[b].dwBufferLength = chunksize;
buffers[b].lpData = new char[chunksize];
ret = waveOutPrepareHeader(wo, &buffers[b], sizeof(buffers[b]));
if(ret != MMSYSERR_NOERROR)
RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutPrepareHeader failed"));
buffers[b].dwFlags |= WHDR_DONE;
}
MixingThread.SetName("Mixer thread");
MixingThread.Create( MixerThread_start, this );
}
RageSound_WaveOut::~RageSound_WaveOut()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
CloseHandle(sound_event);
waveOutClose(wo);
for(int b = 0; b < num_chunks; ++b)
delete [] buffers[b].lpData;
}
float RageSound_WaveOut::GetPlayLatency() const
{
return (1.0f / samplerate) * (buffersize_frames - chunksize_frames);
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/