deps cleanup
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@@ -4,7 +4,7 @@
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NetworkSyncManager *NSMAN;
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NetworkSyncManager *NSMAN;
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#if defined(WITHOUT_NETWORKING)
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#if defined(WITHOUT_NETWORKING)
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NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld) { useSMserver=false; }
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NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { useSMserver=false; }
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NetworkSyncManager::~NetworkSyncManager () { }
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NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
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void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
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@@ -37,7 +37,7 @@ const ScreenMessage SM_NET_UpdateScoreboard = ScreenMessage(SM_User+12);
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const ScreenMessage SM_NET_SelectSong = ScreenMessage(SM_User+2);
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const ScreenMessage SM_NET_SelectSong = ScreenMessage(SM_User+2);
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NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld)
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NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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{
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{
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ld->SetText("Initilizing Network...");
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ld->SetText("Initilizing Network...");
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NetPlayerClient = new EzSockets;
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NetPlayerClient = new EzSockets;
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@@ -4,7 +4,7 @@
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#define NetworkSyncManager_H
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include "arch\LoadingWindow\LoadingWindow.h"
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class LoadingWindow;
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const int NETPROTOCOLVERSION=1;
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const int NETPROTOCOLVERSION=1;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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@@ -23,7 +23,7 @@ class EzSockets;
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class NetworkSyncManager
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class NetworkSyncManager
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{
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{
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public:
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public:
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NetworkSyncManager(LoadingWindow * ld = NULL);
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NetworkSyncManager( LoadingWindow *ld = NULL );
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~NetworkSyncManager();
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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//If "useSMserver" then send score to server
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