diff --git a/stepmania/src/NetworkSyncManager.cpp b/stepmania/src/NetworkSyncManager.cpp index 4bd94fbcb4..da76f8a8b5 100644 --- a/stepmania/src/NetworkSyncManager.cpp +++ b/stepmania/src/NetworkSyncManager.cpp @@ -4,7 +4,7 @@ NetworkSyncManager *NSMAN; #if defined(WITHOUT_NETWORKING) -NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld) { useSMserver=false; } +NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { useSMserver=false; } NetworkSyncManager::~NetworkSyncManager () { } void NetworkSyncManager::CloseConnection() { } void NetworkSyncManager::PostStartUp( CString ServerIP ) { } @@ -37,7 +37,7 @@ const ScreenMessage SM_NET_UpdateScoreboard = ScreenMessage(SM_User+12); const ScreenMessage SM_NET_SelectSong = ScreenMessage(SM_User+2); -NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld) +NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { ld->SetText("Initilizing Network..."); NetPlayerClient = new EzSockets; diff --git a/stepmania/src/NetworkSyncManager.h b/stepmania/src/NetworkSyncManager.h index ebfc628a66..96bbe1dbf8 100644 --- a/stepmania/src/NetworkSyncManager.h +++ b/stepmania/src/NetworkSyncManager.h @@ -4,7 +4,7 @@ #define NetworkSyncManager_H #include "PlayerNumber.h" -#include "arch\LoadingWindow\LoadingWindow.h" +class LoadingWindow; const int NETPROTOCOLVERSION=1; const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets @@ -23,7 +23,7 @@ class EzSockets; class NetworkSyncManager { public: - NetworkSyncManager(LoadingWindow * ld = NULL); + NetworkSyncManager( LoadingWindow *ld = NULL ); ~NetworkSyncManager(); //If "useSMserver" then send score to server