deps cleanup
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@@ -4,7 +4,7 @@
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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#include "arch\LoadingWindow\LoadingWindow.h"
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class LoadingWindow;
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const int NETPROTOCOLVERSION=1;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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@@ -23,7 +23,7 @@ class EzSockets;
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class NetworkSyncManager
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{
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public:
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NetworkSyncManager(LoadingWindow * ld = NULL);
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NetworkSyncManager( LoadingWindow *ld = NULL );
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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