Merge pull request #136 from sigatrev/Autoplay-Roll-Combo

fix for AutoPlay increase combo with "RollBodyIncreasesCombo"
This commit is contained in:
Colby Klein
2014-04-24 05:06:35 -07:00
+1 -1
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@@ -2093,7 +2093,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
// Increase life
tn.HoldResult.fLife = 1;
if( ROLL_BODY_INCREMENTS_COMBO )
if( ROLL_BODY_INCREMENTS_COMBO && m_pPlayerState->m_PlayerController != PC_AUTOPLAY )
{
// increment combo
const int iOldCombo = m_pPlayerStageStats ? m_pPlayerStageStats->m_iCurCombo : 0;