Merge pull request #136 from sigatrev/Autoplay-Roll-Combo
fix for AutoPlay increase combo with "RollBodyIncreasesCombo"
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@@ -2093,7 +2093,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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// Increase life
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tn.HoldResult.fLife = 1;
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if( ROLL_BODY_INCREMENTS_COMBO )
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if( ROLL_BODY_INCREMENTS_COMBO && m_pPlayerState->m_PlayerController != PC_AUTOPLAY )
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{
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// increment combo
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const int iOldCombo = m_pPlayerStageStats ? m_pPlayerStageStats->m_iCurCombo : 0;
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