Need eyes for couple edit stuff.
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+7
-5
@@ -211,10 +211,10 @@ void NoteField::Load(
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//int i1 = m_pNoteData->GetNumTracks();
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//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
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ASSERT_M( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer) );
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ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
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GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
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// The NoteSkin may have changed at the beginning of a new course song.
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RString sNoteSkinLower = m_pPlayerState->m_PlayerOptions.GetCurrent().m_sNoteSkin;
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@@ -1162,7 +1162,9 @@ void NoteField::DrawPrimitives()
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float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() );
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ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
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GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
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for( int i=0; i<m_pNoteData->GetNumTracks(); i++ ) // for each arrow column
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{
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