diff --git a/src/GameManager.cpp b/src/GameManager.cpp index c38ded3673..447bea964a 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -333,7 +333,7 @@ static const Style g_Style_Dance_Couple_Edit = "couple", // m_szName StepsType_dance_couple, // m_StepsType StyleType_OnePlayerOneSide, // m_StyleType - 4, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*4.f, NULL }, @@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit = }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] - { 0, 3, 2, 1, Style::END_MAPPING }, - { 4, 5, 6, 7, Style::END_MAPPING } + { 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, + { 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7 diff --git a/src/NoteField.cpp b/src/NoteField.cpp index 2d23b62889..e97ca24225 100644 --- a/src/NoteField.cpp +++ b/src/NoteField.cpp @@ -211,10 +211,10 @@ void NoteField::Load( //int i1 = m_pNoteData->GetNumTracks(); //int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; - - ASSERT_M( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer, - ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer) ); - + ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer, + ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), + GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer)); + // The NoteSkin may have changed at the beginning of a new course song. RString sNoteSkinLower = m_pPlayerState->m_PlayerOptions.GetCurrent().m_sNoteSkin; @@ -1162,7 +1162,9 @@ void NoteField::DrawPrimitives() float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f ); const Style* pStyle = GAMESTATE->GetCurrentStyle(); - ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() ); + ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer, + ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), + GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer)); for( int i=0; iGetNumTracks(); i++ ) // for each arrow column {