use RageSoundReader_FileReader.h
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@@ -1,10 +1,10 @@
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#ifndef RAGE_SOUND_READER_SDL_SOUND
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#define RAGE_SOUND_READER_SDL_SOUND
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#include "RageSoundReader.h"
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#include "RageSoundReader_FileReader.h"
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#include "SDL_sound-1.0.0/SDL_sound.h"
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class SoundReader_SDL_Sound: public SoundReader {
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class SoundReader_SDL_Sound: public SoundReader_FileReader {
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Sound_Sample *Sample;
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const char *inbuf;
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unsigned avail;
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